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Half the time you try to attack them, they outprioritize you, and the other half, your attack just whiffs. The most annoying enemies? NINJAS, I don't know what bomberteam did, but they made the ninjas even more annoying than the ones in Sor2. It's also obvious the programmers didn't adjust Max for an Sor3-style engine, because he does way more damage than any of the other default characters. Roo still sucks, and Shiva is still ridiculously overpowered (doesn't have an infinite anymore though). If you manage to land a hit on the shirtless ninjas, it might not go through because the ninjas love blocking your hits. The shirtless ninjas are also kind of dumb, because if they're far away, they can just decide to sword slash, and it will out-prioritize anything you can do. She's definitely not a balanced (or fun) boss fight, since it's nearly impossible to touch her, and she can kill you very easily. Especially Rudra, who I'm thinking is just an excuse to fit another ninja in the game. Any character or enemy that was added for Remake really sticks out. The balance in the game is flat-out awful. Abedede is now a stupid fight because his running charge is completely invincible, he moves really fast, and even if you roll out of the way of his attacks, some characters have trouble retaliating. Jet attacks almost without warning when he does the rocket punch. Speaking of bosses, any boss ported from Sor2 doesn't keep all of the little ai quirks, and some have new moves. :-/ This also includes Electras, but only if they're the Sor2-style ones. Unlike Sor2, all bosses that have an invincible wake up, even if they're not the main boss of the stage. I would have liked a couple more enemies on Mania, oh well.
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Higher difficulties don't add more enemies, they just make enemies faster, give them bigger life bars, and they employ more hit and run tactics. Speaking of forward jump kicks, they're pretty handy in this game, especially since the game defaults to Sor3-style jumping, which lets you move forward and back as you jump. Even against Jets there are usually better options, like forward jump kicks. The only exception is Max, who was lifted straight out of Sor2. Neutral jump kicks are nowhere near as good as in Sor2, they have limited use at best. If there's a big weakness to the game it's that dash attacking is too good, and you'll be using it a lot.
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You will be using a lot of dash attack, whether you like it or not. In general your dash specials will do more damage than the forward specials.ĭash attacks are SO GOOD in this game. Speaking of Sor3 engine, the game also has the "special ok" gauge, which is best used for the special to get enemies off of you. I guess you could disable running and rolling, if you really hated yourself. I know you can change a lot of this in the options (maybe that's what the collision mechanics option is for, hit stun?), but given how mobile the enemies are, I wouldn't change around the options. Everything from hit stun to dashing is based on Sor3 mechanics. The game is obviously based on the Sor3 engine. I'm just gonna write a big long list of notes about the game, because I feel like it. It's like playing the third one, but you can actually hurt the enemies! The game is a lot of fun and captures the feel of Streets of Rage very well. I downloaded this game the moment it came out, but I didn't start playing it until two days ago. Good thing too, because the official site has exceeded its bandwidth. Shadowjacky: There's still a million mirror links for downloading the game, like what Rakuen said.
Streets of rage remake v5 windows#
Windows only for now, more ports forthcoming. New enemies based on the Game Gear versions and even the cover the game! All enemies SOR3 (RGB color correction).
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All enemies SOR2 (RGB color correction). SOR1 characters remastered with new moves
Streets of rage remake v5 mod#
5 stages in the Prototype mod (separate download) You can see the promotional poster for the game here.
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All this waiting.all these years-THE magnificent fan-beget masterpiece!
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